Classical Mechanics
A basic overview of the relevant portions of classical mechanics
Last updated
A basic overview of the relevant portions of classical mechanics
Last updated
In physics we use mathematical models to describe the world around us. Classical mechanics includes models for medium sized stuff.
Each object contains a certain amount of matter - what we could call it's mass. This is a more fundamental property than it's weight, which depends on how much gravity is a applied to it.
Intuitively you can understand that a desk takes more effort to move then a pen. By knowing how massive an object is, we can calculate how much energy it will take to make some change to the position of that object.
Let's start with a static mass (an object in this case - let's imagine a ball) at a given position. We know exactly where this object is, because we can go ahead and check it directly.
When measuring the position of our object, we decide where to "origin" is - where our 0 will be.
Everything occurs over a finite amount of time. Similarly to the position, we measure time from some origin which we decide on. Everything that happens, happens after some arbitrary point in the past that we designate as time 0.
As forces act on our object, it's position changes over time. If we kick the ball, we might construct a graph of it's movement that looks like this:
First the ball goes up, and after a while it comes down.
Nobody is going anywhere unless we can affect some change on the system. Forces are how we do that - they offer some quantifiable change to the state of a given object.
The state of a system, or an object, is the collection of all the information we know about it at a particular point in time. Say, for example, right at this instant.
We might say that the state of our cat is at rest - he's sleeping, and going nowhere. The state of a system can be more complex - because systems are collections of multiple objects, there might be a lot of information that describes it's current state. The cat cafe system may also be at rest - all of the cats are sleeping, and nobody is moving.
There are a bunch of different types of forces - magnetic, nuclear, gravity... we won't discuss specific forces and how to calculate them. What's important for this tutorial is that you understand the concept (Wikipedia - 2020).
An object in 3-D space can be described using a vector, like we talked about in our discussion of space.
Matrices are just a way for us to store and manipulate information, and so we store the important information about our object in a column matrix. At any given moment in time, the relevant information about our object is it's position, and so our vector is a position vector.
So the vector represents the position of our object, called .
Let's add some information to our position vector. The vector is changing. Changing how? Changing with respect to the time. How do we describe the change in position of object over some amount of (with respect to) time ?
So far we have two distinct ideas:
As we mentioned when talking about force, the state of the system is all the information we have about what's going on right now (so at time ).
Forces in the system affect some change. Things that are still can be made to move, things that are moving can be made to stop, directions can be changed... all with the application of a suitable amount of energy (Physics Classroom - 2020).
Newton's second law preforms a useful service for us in that it connects these two ideas. It explains how a force changes the state of an object or a system.
You may have seen this thing during high school physics, or even earlier than that depending on how enthusiastic your grade school science teacher was. Either way, it's a diagram of the general way of describing Newton's second law:
The sum of the forces in the system is equal to the mass multiplied by the acceleration (how fast the mass is increasing the speed of it's movement). Here the acceleration and force are also vectors (they both contain multiple pieces of information), where the mass is just a scalar (a number):
Let's consider the cat system: let's say the cat weighs 2 kilograms. No force is applied to him (he's asleep right now). How fast is he accelerating?
Clearly not at all... he's going nowhere slowly.
Let's look carefully at this equation... what irreducible information exists about a physical system?
The mass of all the objects in the system
The position of those objects
If we have these two pieces of information for a particular point in time, then we can figure out anything else we might want to know (like the force) for that same moment in time.
Therefore, if we wanted to know everything about the system, then we would need to know the mass and position at every possible time (Griffiths, D - p.1). This is what classical problems all reduce down to - where are we, what's happening, when:
If you know the position of when time , and the velocity (or speed) when , and the force for all possible values of ...
...find the position of for all possible values of ...
...where Newton's second law (here described with calculus) is the relationship between all of those things.